UTO

UTOMO BRIARD

C  R  E  A  T  I  V  E    D  E  S  I  G  N  E  R

NETFLIX x CIVILIZATION VI


For the launch of the mobile version of Civilization VI under the label Netflix Games, an ASO campaign was created for this occasion. This multicanal campaign included various assets : logos adapted for localization (US, Middle East, India) and a set of key visuals highlighting core gameplay elements. Two preview videos were produced — one focused on the Netflix partnership, and one as a game trailer with an introduction made using Google VEO3. Multiple iterations helped to run A/B tests and identify the most effective content across regions.







MARVEL - PUZZLE QUEST

For the launch of the game Marvel Puzzle Quest, developper 505 Go Inc asked for the production of several videos, from Steam trailer preview, to grahic ASO assets, to gameplay ads.




DIGITAL DUNES - PRO SOCCER LEGENDS


For the launch of the game Pro Soccer Legends, developper Digital Dunes asked for several videos (app preview and gameplay ad) and ASO key visuals, with the goal to target this campaign to a middle east audience. One interesting point to this campaign was to experiment some AI assets creation for hooks and key moments.






SUPERCELL - MO.CO


For the launch of the game Mo.Co, the brand new franchise from mobile developper Supercell, a gameplay ad showcasing the storyline, and graphic design assets for social networks were produced. 







SUPERCELL - SQUAD BUSTERS


Various materials created for the newly launched Squad Busters game from developper Supercell, mainly interstitial gameplay ads, but also illustrations and visuals for thumbnails, ASO content, loading screens, static ads, etc.










SUPERCELL - CLASH ROYALE

Assets made for the mobile game Clash Royale, from developper and editor Supercell, including interstitial ASO ads showcasing core gameplay mechanics (concept, direction, editing, motion design) and illustrations (key visuals, ASO, interface, etc).









STARBORNE FRONTIERS - IMPERIUM


Video campaign made for the game Starborne Frontiers and its new Imperium update, including a CGI video showcasing the plot of the new content (directing, concepting, storyboarding, editing) supported by some gameplay ads showcasing new core mechanics of the update. We tried on some videos here to switch from the normal serious tone of the game to a different scenaristic approach, more light and funny, to reach a different audiences on more platforms, catching up the different trends of the moment. 













SHERLOCK - HIDDEN MATCH-3

Developper G5 games asked for production of two 3D videos (concept and art direction, storyboard, production, editing) showcasing scenaristic elements and mechanic of the game.